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I've recently had the pleasure of working with Beverley Beer. Bev has been a professional voice over artist for more than ten years. She is a trained Soprano and actress so can turn her hand to all manner of character voices. She has a state of the art in - house recording facility, and can provide high quality recordings at a fast pace.

Also she is Kent based, and can be In London in the hour, If you need her in the flesh at a studio. My experience with Beverley has been a very positive one.

Sometimes when working with people in the Indie scene, It can be a bit of a nightmare. Working with Bev was great. She is completely professional and goes out of her way for you to get you what you want.

Bev ended up giving us up to seven different options on each phrase. Again, she didn't have to do that, but she gave us all of these options at no extra cost.

Another thing that was cool when working with Bev was the great attitude and sense of humour she has. If you are a serious Indie or professional game dev team or studio, I highly recommend getting in contact with Bev for your female VO needs.

Blitz-Backdrop 2.0 now using Ogre and PhysX

Well it’s been a while since the last update and the reason for that is I’ve been working hard on v2.0 of the Blitz-Backdrop game engine. The engine has been completely rewritten from scratch using the state of the art Ogre rendering engine and The PhysX physics Technology from AGEIA. Our Horror game Dead-Chaos has been ported to use the features of Ogre and PhysX.

More info on features of the Ogre rendering engine can be found here:

http://www.ogre3d.org

Info and features about the Physics tech can be read here:

http://www.ageia.com

Blitz-Backdrop v2.0 now also uses the OFusion technologies, which is basically a next-generation WYSWYG pipeline toolset for game artists for developing game content. More info about OFusion can be found here:

http://www.ofusiontechnologies.com

Blitz-Backdrop v2.0 is a tool aimed at artists with little or no programming knowledge. Everything can be programmed visually from the editor. For artists this will mean that there will be a large command set that can be visually selected and edited all visually, without much scripting or programming knowledge.

This may sound like just another simple point + click environment that is terribly limited in what can be done, but it is actually very powerful. The complete engine API is exposed to the artist, and every single command that the c++ library has, can be accessed visually through the editor. Add-On command packs will be developed and available after release.

Some of the libraries we are using in Blitz-Backdrop v2.0 are:

- Ogre           http://www.ogre3d.org

- Physx         http://www.ageia.com

- Open AL    http://www.openal.org

- RakNet      http://www.rakkarsoft.com

There will also be a c++ library released for c++ programmers, and a .Dll version for other programming languages such as Pure Basic and Blitz3D or any language that can support Dll loading (windows OS only). There are currently no plans for a Blitz Max, Linux or Mac version at this time, though it might be a possibility in the future.

The commands for C++, and Blitz3D are very easy to use and are both identical.

For example, for the Blitz3D version every command is almost identical to its native Blitz3D command set, and the entity system in Blitz-Backdrop is basically the same as in Blitz3D (Meaning it can be used just like you would use Blitz3D straight away) but with state of the art technologies. Blitz-Backdrop v2.0 is not just a pre-rendered backdrop engine anymore (although it still has those features) it now supports all of the rendering features that the Ogre rendering engine does and PhysX physics library. Meaning full 3D games are fully supported as well.

The features of Ogre can be read here:

http://www.ogre3d.org

And finally, news about our own game! We are now using the Blitz-Backdrop v2.0 engine to port our own horror game Dead-Chaos. Screenshots and news will be added much more frequently.

Check this space for future news, screenshots and updated galleries.